Welcome to our Wizard Arcanist Guide, updated for mod 17: Undermountain / Uprising and mod 18 Infernal Descent. To learn more about the new mod, check out our mod 18 Infernal Descent guide.
For the latest Neverwinter news and events, go to the MMOCULT Neverwinter Hub.
Spells: A sorcerer casts arcane spells, which are drawn primarily from the sorcerer/wizard spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth). Code: feat: 51: featweaponproficiencywizard: 52: featimprovedcriticaldagger: 53: featimprovedcriticaldart: 54: featimprovedcriticalheavycrossbow: 55.
In this guide, we will give you tips and info on how to play the Wizard class.
The Wizard is a ranged DPS class capable of doing single target and AoE damage. Currently, the Thaumaturge is the best paragon path for AoE, while the Arcanist is better for single-target DPS. It is recommended that you keep one Thaumature loadout for AoE, see our Thaumaturge Build here.
The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.
Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.
Basic Wizard Arcanist Info
Best Wizard Arcanist Races
- Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
- Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
- Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
- Sun Elf – 2% Action Point Gain – +2 Int and Dex or Cha – 10% Control Resistance
Wizard Arcanist Ability Score Priority
Put all your available Ability Scores into Intelligence and Dexterity.
![List List](https://vignette.wikia.nocookie.net/nwn2/images/9/9d/Ig_hu_eldath.png/revision/latest?cb=20110426130020)
Wizard Arcanist Stat / Rating Priority
Offensive Stats:
- Armor Penetration (Caps at 85K)
- Critical Strike (Caps at 85)
- Accuracy (Caps at 85)
- Combat Advantage (Caps at 135k)
- Power (No Cap)
Defensive Stats:
- Defense (Caps at 85K )
- Deflection (Caps at 85K)
- Critical Avoidance (Caps at 90K)
- Awareness (Caps at 95K )
- Health (No Cap)
Wizard Arcanist Paragon Path Feats & Powers
Wizard Arcanist Combat Powers
At-Will Powers:
- Magic Missile (ST)
- Storm Pillar (AoE)
Encounter Powers:
- Repel
- Disintegrate
- Entangling Force
- Ray of Enfeeblement
Daily Powers:
- Arcane Empowerment (ST)
- Arcane Singularity (AoE)
Class Features:
- Storm Spell
- Arcane Power Field
Wizard Arcanist Feats
- Spell Twisting
- Assailing Force
- Chaos Magic
- Nightmare Wizardry
- A Step Above Mastery
Wizard Arcanist Boons
You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.
At end-game you should hit the stat caps without needing any of the boons.
Tier 1 Boons
- Recruit’s Training – 250 Power
- Critical Strike – 250 Crit
- Cultist Bulwark – 1000 HP
- Cultist Power – 1% Increased damage and damage resistance vs. Cultists.
Tier 2 Boons
- Squire’s Training – 250 Power
- Armor Penetration – 250 Armor Penetration
- Demonic Bulwark – 1000 HP
- Demonic Mastery – 1% Increased damage and damage resistance vs. demons.
Tier 3 Boons
- Knight’s Training – 250 Power
- Combat Advantage – 250 Combat Advantage
- Dino Bulwark – 1000 HP
- Simple Support – 2% Companion Influence
- Dino Power – 1% Increased damage and damage resistance vs. dinos.
Tier 4 Boons
- Captain’s Training – 250 Power
- Accuracy – 250 Accuracy
- Necrotic Bulwark – 1000 HP
- Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.
Tier 5 Boons (Choose 2)
- Severe Criticism – 1% Crit Severity per rank
- Call of Power – 1% Action Point gain per rank
- Quick Turnaround – 1% Recovery Speed per rank.
Master Boons
- Deathly Rage – 3/3
Guild Boons
- Offense – Power
- Defense – Hit Points
Wizard Arcanist Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
Head
- Lion Guard’s Raid Cap (Best in Slot)
- Protégé’s Charmed Hat (In Undermountain)
- Fancy Duelist Mask of Cormyr (Boss Fights)
- Infernal Forged Cowl
Armor
- Ebony Stained Robes (Best in Slot)
- Hag’s Rags
Arms
- Lion Guard’s Raid Armlets (Best in Slot)
- Bralliel’s Planar Bindings
- Vivified Primal Raid Isongos
- Eyestalk Wrappers
Feet
- Rusted Iron Leggings (Best in Slot)
- Tempter of the Twilight Gaiters
- Enduring Boots
Weapons
- Lionheart Set (Best in Slot)
- Alabaster / Burnished Set
Main Hand Modification:
Magic Missile
Offhand Modification:
Critical Severity
Rings
- Guiding Ring of the Sharp-shooter
- Ring of the Shadowstalker +4/+5
- Ebonized Rings
Neck & Waist
Mad Mage / Arcturia / Dark Remnants Set
Shirt
Ebony Stained Shirt
Pants
Protégé’s Trousers / Trousers of the Spy Guild
Wizard Arcanist Artifacts
Primary Artifact
Soul Sight Crystal (ST) – Decanter of Atropal Essence (AoE) / Wyvern-Venom Coated Knives Xversion 1 1 6 download free.
Secondary Artifacts
Choose secondary artifacts based on the stats you are lacking. Os x mountain lion 10 8 5 (12f37).
- Trobriands Ring
- Staff of Flowers
- Halaster’s Blast Scepter
- Shard of Orcus’ Ward (For set)
Wizard Arcanist Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind. For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots. If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.
Offense Enchantments
One Tenebrous Enchantment – Radiant Enchantments
Nwn2 Best Wizard Spells
Defense Enchantments
Boxy svg linux. Radiant Enchantment
Utility Enchantments
- Tactical Enchantment
- Dark Enchantment
- Fey’s Blessing / Dragon’s Hoard / Quartermaster’s Enchantment
Armor Enchantments
Barkshield Enchantment – Soulforged Enchantment
Weapon Enchantments
Vorpal Enchantment / Lightning Enchantment (AoE)
Overload Enchantments
- Various Marks from Stronghold Vendor
- Corrupt Black Ice / Lethal / Piercing
- Black / Red Dragon Glyph
Armor Reinforcement Kits
Power Kit
Jewelry Reinforcement Kits
Combat Advantage Jewel
Wizard Arcanist Consumables & Buffs
Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Get one from each of the rows below:
- Empowered Chain of Scales (Best in Slot) > Adorable Pocket Pet > Tymora’s Lucky Coin
- Wild Storm Elixir > Elixir of Fate
- Watermelon Sorbet > Squash Soup
Wizard Arcanist Companions
Summoned Companion
Bulette Pup
Enchantment Power
Potent Precision
Companion Powers
Below is a selection of viable companion powers.
Offense Powers
- Tamed Velociraptor – 2000 Power per party member using it.
- Staldorf – 8000 Combat advantage
- Deepcrow Hatchling – 8000 Power
- Batiri – 4% Damage against bosses
Defense Powers
- Minstrel – 4000 Power and 2000 Awereness
- Broom – 4% Critical Severity
- Splinters – 4% Critical Severity and 2000 Critical Avoidance
- Green Slime – 8000 Defense
- Phase Spider – 2000 Critical strike and 4000 combat advantage
Utility Powers
- Alpha Compy – 5% Power
- Owlbear Cub – 10% chance to hit for 50% of you Power
Companion Equipment
Double offense slotted “Of the Companion” gear
Companion Runestones
Empowered Runestone
Wizard Arcanist Mounts
When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power. The best choice for a first legendary mount as a Wizard Arcanist is a Swarm.
What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.
All classes and specs should consider using Wanderer’s Fortune before you have refined all your gear and enchantments, for extra refinement every day.
Mount Insignia Bonuses
- Assassin’s Covenant
- Combatant’s Maneuver
- Artificer’s Persuasion
- Gladiator’s Guile
- Champion’s Return
Insignia Type
Brutality / Dominance for Power, or alternatively any other with stats you need. You can also use Insignia’s to get your defensive stats to cap for survivability.
Mount Equip Power:
5000 or 10000 Power
Mount Combat Power:
Bat Swarm (Swarm) (Best in Slot)
Nwn Wizard Spells
If you have any questions or suggestions about our Neverwinter Wizard Arcanist guide, please leave a comment below! More info about the Wizard class can be found at The Neverwinter Reddit. More builds and further info can also be found at MMOMinds.
For the latest Neverwinter news, go to the MMOCULT Neverwinter Hub.
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Discussion in 'Neverwinter Nights 2' started by Ofelix, Mar 25, 2008.
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